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About 122 Minutes

The player awakes on a spaceship with only the vague memory of a malicious force taking over the ship’s electronics and working to kill everyone by ruining the life support systems and flooding dormitories with noxious fumes. Many are already dead, but there are quite a few small groups of people still alive, though unconscious. The player finds a habitable planet still in range to evacuate to, but there is only so much time until the planet will be out of range for the evacuation pods. There is also only so much time that the life support systems will last because of how they were damaged. The player must try to get to the evacuation ships. Now, the two main voices enter. One is someone from the planet’s base who pushes for helping the others escape too and offers support when possible. The other is an AI, a persistent voice who encourages the player to try and leave by themselves. The AI offers to give help to the player as they work their way through the ship, but also occasionally offers to take care of everything for the player.  When the player reaches the end of the game, and is nearly at the ship hanger, if they have done it entirely by themselves with no attempt to save anyone else, they literally cannot escape. The last task requires two people to complete, and so it is impossible. At this point everyone else on the ship has died, so the player must accept the help of the AI, which results in the AI killing the player, as the AI is revealed to be the malicious force. If the player did successfully save at least one other person, they can escape, and discover the AI is malicious before doing so, and kill it before they abandon the crippled ship.

122ES (1)_edited.jpg
122ES (1)_edited.jpg

Biz Harms

Creative Director

worked in a group of three to complete the project. Used agile and scrum techniques to complete the game within two semesters.

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